About me

How I got into UX

In my pre-designer life, I had a corporate job in a phone company. While I was there, I learned a great deal about how to apply empathy to customers and see things from their perspectives. This lead to how I became an UX designer later.

Why I love UX

It goes all the way back in high school where I did Design & Technology for my A-level. I was taught the term “Ergonomics” which in simple term means:


Outside my professional life, computer and card games occupies most of my free-time. Hiking with my dog on weekends and hitting the gym twice a week is about as sporty as I can get. On my creative side, writing, cooking, and drawing comics is how I find my inner peace.

Books I read

I am a big fan of books, here is a list of books I have read since I started documenting my book collections, this list is not just limited to UX related books.


  • The Design of Everyday Things — Don Norman
  • Don’t Make Me Think — Steve Krug
  • Rocket Surgery Made Easy — Steve Krug
  • Information Architecture for the World Wide Web — Louis Rosenfeld, Peter Morville
  • Forms that work — Caroline Jarret, Gerry Gaffney
  • The User Experience Team of one — Leah Buley
  • The Elements of User Experience 2nd Edition — Jesse Garrett
  • Lean UX — Eric Ries
  • Responsive Web Design — Ethan Marcotte
  • Mobile first — Luke Wroblewski
  • Designing for Emotion — Aarron Walter
  • The elements of content strategy — Erin Kissane
  • Design is a job — Mike Monteiro
  • Content strategy for mobile — Karen McGrane
  • Letting go of words — Janice Redish
  • Quantifying the user experience — Jeff Sauro, James R Lewis
  • Designing social interfaces — Christian Crumlish, Erin Malone
  • The principles of beautiful web design — Jason Beaird
  • The visual display of quantitative information — Edward R. Tufte
  • User interface for programmers — Joel Spolsky

Software design

  • Joel on software — Joel Spolsky
  • Smart and get things done — Joel Spolsky
  • The art of readable code — Dustin Boswell

Copy writing

  • Book 1 — Where Stellar Messages Come From — Joanna Wiebe
  • Book 2 — Formatting and the Essentials of Web Writing — Joanna Wiebe
  • Book 3 — Headlines Subheads and Value Propositions — Joanna Wiebe
  • Book 4 — Buttons and Click Worthy Calls to Action — Joanna Wiebe
  • Bonus Ebook — 6 Persuasion Strategies — Joanna Wiebe
  • Free Ebook — Using Psychology to boost conversion — Joanna Wiebe
  • Technical Writing Guidelines — Techprose. Ltd

Game design

Game designers has long been solving the problem of how to keep players engaged and keep coming back for more. The principles of game design is universal and timeless. Here are some of the books I read:

  • The art of game design — Jesse Schell
  • Game design workshop — Tracy Fullerton
  • Challenge for game designers — Brenda Brathwaite, Ian Schreiber

Business & Leadership

  • The effective executive — Peter F. Drucker
  • Work the system — Sam Carpenter
  • Start with why — Simon Sinek
  • Zero to One — Peter Thiel
  • The rules of management — Richard Templar
  • Competing against luck — Clayton M. Christensen
  • The innovation dilemma — Clayton M. Christensen
  • Turn the ship around! — L. David Marquet
  • The score takes care of itself — Bill Walsh
  • Project Management Book Of Knowledge — PMI (Originally I wanted to be a PMP, but then I realized I needed 3 years of project management experience in order to be qualified to take the exam. I have only read half of the book, but I have benefit greatly from the knowledge it provided.
  • Rework — 37signals
  • Getting real — 37signals
  • The 4 hour workweek — Timothy Ferris

Self development & others

  • Finding flow — Mihaly Csikszentmihalyi
  • Quiet — Susan cain
  • Thinking, fast and slow — Daniel Kahneman
  • Justice: What’s the Right Thing to Do? —Michael J. Sandel
  • The war of art — Steven Pressfield
  • The art of thinking clearly — Rolf Dobelli
  • The 10x rule — Grant Cardone
  • Bird by bird — Anne Lamott
  • How not to be wrong — Jordan Ellenberg
  • Talk like TED — Carmine Gallo
  • The story teller’s secret — Carmine Gallo



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Tim Chan

Tim Chan

UX designer from Hong Kong. Obsessed about Micro-interactions and Product Design.